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arcade-physics

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export default Wrap; /** * Wrap an angle. * * Wraps the angle to a value in the range of -PI to PI. * * @function Phaser.Math.Angle.Wrap * @since 3.0.0 * * @param {number} angle - The angle to wrap, in radians. * * @return {number} The wrapped angle, in radians. */ declare function Wrap(angle: number): number; //# sourceMappingURL=Wrap.d.ts.map