arcade-physics
Version:
Use Arcade Physics without Phaser.
26 lines • 811 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const Normalize_1 = __importDefault(require("./Normalize"));
/**
* Reverse the given angle.
*
* @function Phaser.Math.Angle.Reverse
* @since 3.0.0
*
* @param {number} angle - The angle to reverse, in radians.
*
* @return {number} The reversed angle, in radians.
*/
const Reverse = angle => {
return (0, Normalize_1.default)(angle + Math.PI);
};
exports.default = Reverse;
//# sourceMappingURL=Reverse.js.map