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arcade-physics

Version:
26 lines 811 B
"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const Normalize_1 = __importDefault(require("./Normalize")); /** * Reverse the given angle. * * @function Phaser.Math.Angle.Reverse * @since 3.0.0 * * @param {number} angle - The angle to reverse, in radians. * * @return {number} The reversed angle, in radians. */ const Reverse = angle => { return (0, Normalize_1.default)(angle + Math.PI); }; exports.default = Reverse; //# sourceMappingURL=Reverse.js.map