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arcade-physics

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export default Reverse; /** * Reverse the given angle. * * @function Phaser.Math.Angle.Reverse * @since 3.0.0 * * @param {number} angle - The angle to reverse, in radians. * * @return {number} The reversed angle, in radians. */ declare function Reverse(angle: number): number; //# sourceMappingURL=Reverse.d.ts.map