arcade-physics
Version:
Use Arcade Physics without Phaser.
25 lines • 812 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @author @samme
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const FloatBetween_1 = __importDefault(require("../FloatBetween"));
/**
* Returns a random angle in the range [-180, 180].
*
* @function Phaser.Math.Angle.RandomDegrees
* @since 3.23.0
*
* @return {number} The angle, in degrees.
*/
const RandomDegrees = () => {
return (0, FloatBetween_1.default)(-180, 180);
};
exports.default = RandomDegrees;
//# sourceMappingURL=RandomDegrees.js.map