arcade-physics
Version:
Use Arcade Physics without Phaser.
25 lines • 790 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @author @samme
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const FloatBetween_1 = __importDefault(require("../FloatBetween"));
/**
* Returns a random angle in the range [-pi, pi].
*
* @function Phaser.Math.Angle.Random
* @since 3.23.0
*
* @return {number} The angle, in radians.
*/
const Random = () => {
return (0, FloatBetween_1.default)(-Math.PI, Math.PI);
};
exports.default = Random;
//# sourceMappingURL=Random.js.map