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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Normalize an angle to the [0, 2pi] range. * * @function Phaser.Math.Angle.Normalize * @since 3.0.0 * * @param {number} angle - The angle to normalize, in radians. * * @return {number} The normalized angle, in radians. */ const Normalize = angle => { angle = angle % (2 * Math.PI); if (angle >= 0) { return angle; } else { return angle + 2 * Math.PI; } }; exports.default = Normalize; //# sourceMappingURL=Normalize.js.map