arcade-physics
Version:
Use Arcade Physics without Phaser.
24 lines • 885 B
TypeScript
export default BetweenY;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Find the angle of a segment from (x1, y1) -> (x2, y2).
*
* The difference between this method and {@link Phaser.Math.Angle.Between} is that this assumes the y coordinate
* travels down the screen.
*
* @function Phaser.Math.Angle.BetweenY
* @since 3.0.0
*
* @param {number} x1 - The x coordinate of the first point.
* @param {number} y1 - The y coordinate of the first point.
* @param {number} x2 - The x coordinate of the second point.
* @param {number} y2 - The y coordinate of the second point.
*
* @return {number} The angle in radians.
*/
declare function BetweenY(x1: number, y1: number, x2: number, y2: number): number;
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