arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 860 B
TypeScript
export default BetweenPointsY;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Find the angle of a segment from (point1.x, point1.y) -> (point2.x, point2.y).
*
* The difference between this method and {@link Phaser.Math.Angle.BetweenPoints} is that this assumes the y coordinate
* travels down the screen.
*
* @function Phaser.Math.Angle.BetweenPointsY
* @since 3.0.0
*
* @param {Phaser.Types.Math.Vector2Like} point1 - The first point.
* @param {Phaser.Types.Math.Vector2Like} point2 - The second point.
*
* @return {number} The angle in radians.
*/
declare function BetweenPointsY(point1: Phaser.Types.Math.Vector2Like, point2: Phaser.Types.Math.Vector2Like): number;
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