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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Find the angle of a segment from (x1, y1) -> (x2, y2). * * @function Phaser.Math.Angle.Between * @since 3.0.0 * * @param {number} x1 - The x coordinate of the first point. * @param {number} y1 - The y coordinate of the first point. * @param {number} x2 - The x coordinate of the second point. * @param {number} y2 - The y coordinate of the second point. * * @return {number} The angle in radians. */ const Between = (x1, y1, x2, y2) => { return Math.atan2(y2 - y1, x2 - x1); }; exports.default = Between; //# sourceMappingURL=Between.js.map