arcade-physics
Version:
Use Arcade Physics without Phaser.
25 lines • 724 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Wrap the given `value` between `min` and `max.
*
* @function Phaser.Math.Wrap
* @since 3.0.0
*
* @param {number} value - The value to wrap.
* @param {number} min - The minimum value.
* @param {number} max - The maximum value.
*
* @return {number} The wrapped value.
*/
const Wrap = (value, min, max) => {
const range = max - min;
return min + ((((value - min) % range) + range) % range);
};
exports.default = Wrap;
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