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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Checks if the two values are within the given `tolerance` of each other. * * @function Phaser.Math.Within * @since 3.0.0 * * @param {number} a - The first value to use in the calculation. * @param {number} b - The second value to use in the calculation. * @param {number} tolerance - The tolerance. Anything equal to or less than this value is considered as being within range. * * @return {boolean} Returns `true` if `a` is less than or equal to the tolerance of `b`. */ const Within = (a, b, tolerance) => { return Math.abs(a - b) <= tolerance; }; exports.default = Within; //# sourceMappingURL=Within.js.map