arcade-physics
Version:
Use Arcade Physics without Phaser.
20 lines • 891 B
TypeScript
export default ToXY;
/**
* Returns a Vector2 containing the x and y position of the given index in a `width` x `height` sized grid.
*
* For example, in a 6 x 4 grid, index 16 would equal x: 4 y: 2.
*
* If the given index is out of range an empty Vector2 is returned.
*
* @function Phaser.Math.ToXY
* @since 3.19.0
*
* @param {number} index - The position within the grid to get the x/y value for.
* @param {number} width - The width of the grid.
* @param {number} height - The height of the grid.
* @param {Phaser.Math.Vector2} [out] - An optional Vector2 to store the result in. If not given, a new Vector2 instance will be created.
*
* @return {Phaser.Math.Vector2} A Vector2 where the x and y properties contain the given grid index.
*/
declare function ToXY(index: number, width: number, height: number, out?: any): Phaser.Math.Vector2;
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