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arcade-physics

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export default ToXY; /** * Returns a Vector2 containing the x and y position of the given index in a `width` x `height` sized grid. * * For example, in a 6 x 4 grid, index 16 would equal x: 4 y: 2. * * If the given index is out of range an empty Vector2 is returned. * * @function Phaser.Math.ToXY * @since 3.19.0 * * @param {number} index - The position within the grid to get the x/y value for. * @param {number} width - The width of the grid. * @param {number} height - The height of the grid. * @param {Phaser.Math.Vector2} [out] - An optional Vector2 to store the result in. If not given, a new Vector2 instance will be created. * * @return {Phaser.Math.Vector2} A Vector2 where the x and y properties contain the given grid index. */ declare function ToXY(index: number, width: number, height: number, out?: any): Phaser.Math.Vector2; //# sourceMappingURL=ToXY.d.ts.map