arcade-physics
Version:
Use Arcade Physics without Phaser.
21 lines • 874 B
TypeScript
export default SinCosTableGenerator;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Generate a series of sine and cosine values.
*
* @function Phaser.Math.SinCosTableGenerator
* @since 3.0.0
*
* @param {number} length - The number of values to generate.
* @param {number} [sinAmp=1] - The sine value amplitude.
* @param {number} [cosAmp=1] - The cosine value amplitude.
* @param {number} [frequency=1] - The frequency of the values.
*
* @return {Phaser.Types.Math.SinCosTable} The generated values.
*/
declare function SinCosTableGenerator(length: number, sinAmp?: number | undefined, cosAmp?: number | undefined, frequency?: number | undefined): Phaser.Types.Math.SinCosTable;
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