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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Round a value to the given precision. * * For example: * * ```javascript * RoundTo(123.456, 0) = 123 * RoundTo(123.456, 1) = 120 * RoundTo(123.456, 2) = 100 * ``` * * To round the decimal, i.e. to round to precision, pass in a negative `place`: * * ```javascript * RoundTo(123.456789, 0) = 123 * RoundTo(123.456789, -1) = 123.5 * RoundTo(123.456789, -2) = 123.46 * RoundTo(123.456789, -3) = 123.457 * ``` * * @function Phaser.Math.RoundTo * @since 3.0.0 * * @param {number} value - The value to round. * @param {number} [place=0] - The place to round to. Positive to round the units, negative to round the decimal. * @param {number} [base=10] - The base to round in. Default is 10 for decimal. * * @return {number} The rounded value. */ const RoundTo = (value, place, base) => { if (place === undefined) { place = 0; } if (base === undefined) { base = 10; } const p = Math.pow(base, -place); return Math.round(value * p) / p; }; exports.default = RoundTo; //# sourceMappingURL=RoundTo.js.map