arcade-physics
Version:
Use Arcade Physics without Phaser.
23 lines • 792 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Round a given number so it is further away from zero. That is, positive numbers are rounded up, and negative numbers are rounded down.
*
* @function Phaser.Math.RoundAwayFromZero
* @since 3.0.0
*
* @param {number} value - The number to round.
*
* @return {number} The rounded number, rounded away from zero.
*/
const RoundAwayFromZero = value => {
// "Opposite" of truncate.
return value > 0 ? Math.ceil(value) : Math.floor(value);
};
exports.default = RoundAwayFromZero;
//# sourceMappingURL=RoundAwayFromZero.js.map