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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Round a given number so it is further away from zero. That is, positive numbers are rounded up, and negative numbers are rounded down. * * @function Phaser.Math.RoundAwayFromZero * @since 3.0.0 * * @param {number} value - The number to round. * * @return {number} The rounded number, rounded away from zero. */ const RoundAwayFromZero = value => { // "Opposite" of truncate. return value > 0 ? Math.ceil(value) : Math.floor(value); }; exports.default = RoundAwayFromZero; //# sourceMappingURL=RoundAwayFromZero.js.map