arcade-physics
Version:
Use Arcade Physics without Phaser.
30 lines • 1.07 kB
JavaScript
;
/**
* @author samme
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Position a `point` at the given `angle` and `distance` to (`x`, `y`).
*
* @function Phaser.Math.RotateTo
* @since 3.24.0
*
* @generic {Phaser.Types.Math.Vector2Like} T - [point,$return]
*
* @param {Phaser.Types.Math.Vector2Like} point - The point to be positioned.
* @param {number} x - The horizontal coordinate to position from.
* @param {number} y - The vertical coordinate to position from.
* @param {number} angle - The angle of rotation in radians.
* @param {number} distance - The distance from (x, y) to place the point at.
*
* @return {Phaser.Types.Math.Vector2Like} The given point.
*/
const RotateTo = (point, x, y, angle, distance) => {
point.x = x + distance * Math.cos(angle);
point.y = y + distance * Math.sin(angle);
return point;
};
exports.default = RotateTo;
//# sourceMappingURL=RotateTo.js.map