arcade-physics
Version:
Use Arcade Physics without Phaser.
24 lines • 975 B
TypeScript
export default RotateTo;
/**
* @author samme
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Position a `point` at the given `angle` and `distance` to (`x`, `y`).
*
* @function Phaser.Math.RotateTo
* @since 3.24.0
*
* @generic {Phaser.Types.Math.Vector2Like} T - [point,$return]
*
* @param {Phaser.Types.Math.Vector2Like} point - The point to be positioned.
* @param {number} x - The horizontal coordinate to position from.
* @param {number} y - The vertical coordinate to position from.
* @param {number} angle - The angle of rotation in radians.
* @param {number} distance - The distance from (x, y) to place the point at.
*
* @return {Phaser.Types.Math.Vector2Like} The given point.
*/
declare function RotateTo(point: Phaser.Types.Math.Vector2Like, x: number, y: number, angle: number, distance: number): Phaser.Types.Math.Vector2Like;
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