UNPKG

arcade-physics

Version:
25 lines 1.02 kB
export default RotateAround; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Rotate a `point` around `x` and `y` to the given `angle`, at the same distance. * * In polar notation, this maps a point from (r, t) to (r, angle), vs. the origin (x, y). * * @function Phaser.Math.RotateAround * @since 3.0.0 * * @generic {Phaser.Types.Math.Vector2Like} T - [point,$return] * * @param {(Phaser.Geom.Point|object)} point - The point to be rotated. * @param {number} x - The horizontal coordinate to rotate around. * @param {number} y - The vertical coordinate to rotate around. * @param {number} angle - The angle of rotation in radians. * * @return {Phaser.Types.Math.Vector2Like} The given point. */ declare function RotateAround(point: (Phaser.Geom.Point | object), x: number, y: number, angle: number): Phaser.Types.Math.Vector2Like; //# sourceMappingURL=RotateAround.d.ts.map