arcade-physics
Version:
Use Arcade Physics without Phaser.
27 lines • 955 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Rotate a given point by a given angle around the origin (0, 0), in an anti-clockwise direction.
*
* @function Phaser.Math.Rotate
* @since 3.0.0
*
* @param {(Phaser.Geom.Point|object)} point - The point to be rotated.
* @param {number} angle - The angle to be rotated by in an anticlockwise direction.
*
* @return {Phaser.Geom.Point} The given point, rotated by the given angle in an anticlockwise direction.
*/
const Rotate = (point, angle) => {
const x = point.x;
const y = point.y;
point.x = x * Math.cos(angle) - y * Math.sin(angle);
point.y = x * Math.sin(angle) + y * Math.cos(angle);
return point;
};
exports.default = Rotate;
//# sourceMappingURL=Rotate.js.map