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arcade-physics

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export default Rotate; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Rotate a given point by a given angle around the origin (0, 0), in an anti-clockwise direction. * * @function Phaser.Math.Rotate * @since 3.0.0 * * @param {(Phaser.Geom.Point|object)} point - The point to be rotated. * @param {number} angle - The angle to be rotated by in an anticlockwise direction. * * @return {Phaser.Geom.Point} The given point, rotated by the given angle in an anticlockwise direction. */ declare function Rotate(point: (Phaser.Geom.Point | object), angle: number): Phaser.Geom.Point; //# sourceMappingURL=Rotate.d.ts.map