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arcade-physics

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export default RandomXYZW; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Compute a random four-dimensional vector. * * @function Phaser.Math.RandomXYZW * @since 3.0.0 * * @param {Phaser.Math.Vector4} vec4 - The Vector to compute random values for. * @param {number} [scale=1] - The scale of the random values. * * @return {Phaser.Math.Vector4} The given Vector. */ declare function RandomXYZW(vec4: Phaser.Math.Vector4, scale?: number | undefined): Phaser.Math.Vector4; //# sourceMappingURL=RandomXYZW.d.ts.map