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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Compute a random unit vector. * * Computes random values for the given vector between -1 and 1 that can be used to represent a direction. * * Optionally accepts a scale value to scale the resulting vector by. * * @function Phaser.Math.RandomXY * @since 3.0.0 * * @param {Phaser.Math.Vector2} vector - The Vector to compute random values for. * @param {number} [scale=1] - The scale of the random values. * * @return {Phaser.Math.Vector2} The given Vector. */ const RandomXY = (vector, scale) => { if (scale === undefined) { scale = 1; } const r = Math.random() * 2 * Math.PI; vector.x = Math.cos(r) * scale; vector.y = Math.sin(r) * scale; return vector; }; exports.default = RandomXY; //# sourceMappingURL=RandomXY.js.map