arcade-physics
Version:
Use Arcade Physics without Phaser.
33 lines • 1.03 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Compute a random unit vector.
*
* Computes random values for the given vector between -1 and 1 that can be used to represent a direction.
*
* Optionally accepts a scale value to scale the resulting vector by.
*
* @function Phaser.Math.RandomXY
* @since 3.0.0
*
* @param {Phaser.Math.Vector2} vector - The Vector to compute random values for.
* @param {number} [scale=1] - The scale of the random values.
*
* @return {Phaser.Math.Vector2} The given Vector.
*/
const RandomXY = (vector, scale) => {
if (scale === undefined) {
scale = 1;
}
const r = Math.random() * 2 * Math.PI;
vector.x = Math.cos(r) * scale;
vector.y = Math.sin(r) * scale;
return vector;
};
exports.default = RandomXY;
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