arcade-physics
Version:
Use Arcade Physics without Phaser.
26 lines • 863 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const const_1 = __importDefault(require("./const"));
/**
* Convert the given angle in radians, to the equivalent angle in degrees.
*
* @function Phaser.Math.RadToDeg
* @since 3.0.0
*
* @param {number} radians - The angle in radians to convert ot degrees.
*
* @return {number} The given angle converted to degrees.
*/
const RadToDeg = radians => {
return radians * const_1.default.RAD_TO_DEG;
};
exports.default = RadToDeg;
//# sourceMappingURL=RadToDeg.js.map