arcade-physics
Version:
Use Arcade Physics without Phaser.
46 lines • 1.54 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Work out what percentage `value` is of the range between `min` and `max`.
* If `max` isn't given then it will return the percentage of `value` to `min`.
*
* You can optionally specify an `upperMax` value, which is a mid-way point in the range that represents 100%, after which the % starts to go down to zero again.
*
* @function Phaser.Math.Percent
* @since 3.0.0
*
* @param {number} value - The value to determine the percentage of.
* @param {number} min - The minimum value.
* @param {number} [max] - The maximum value.
* @param {number} [upperMax] - The mid-way point in the range that represents 100%.
*
* @return {number} A value between 0 and 1 representing the percentage.
*/
const Percent = (value, min, max, upperMax) => {
if (max === undefined) {
max = min + 1;
}
let percentage = (value - min) / (max - min);
if (percentage > 1) {
if (upperMax !== undefined) {
percentage = (upperMax - value) / (upperMax - max);
if (percentage < 0) {
percentage = 0;
}
}
else {
percentage = 1;
}
}
else if (percentage < 0) {
percentage = 0;
}
return percentage;
};
exports.default = Percent;
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