arcade-physics
Version:
Use Arcade Physics without Phaser.
24 lines • 741 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Subtract an `amount` from `value`, limiting the minimum result to `min`.
*
* @function Phaser.Math.MinSub
* @since 3.0.0
*
* @param {number} value - The value to subtract from.
* @param {number} amount - The amount to subtract.
* @param {number} min - The minimum value to return.
*
* @return {number} The resulting value.
*/
const MinSub = (value, amount, min) => {
return Math.max(value - amount, min);
};
exports.default = MinSub;
//# sourceMappingURL=MinSub.js.map