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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Add an `amount` to a `value`, limiting the maximum result to `max`. * * @function Phaser.Math.MaxAdd * @since 3.0.0 * * @param {number} value - The value to add to. * @param {number} amount - The amount to add. * @param {number} max - The maximum value to return. * * @return {number} The resulting value. */ const MaxAdd = (value, amount, max) => { return Math.min(value + amount, max); }; exports.default = MaxAdd; //# sourceMappingURL=MaxAdd.js.map