arcade-physics
Version:
Use Arcade Physics without Phaser.
24 lines • 724 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Add an `amount` to a `value`, limiting the maximum result to `max`.
*
* @function Phaser.Math.MaxAdd
* @since 3.0.0
*
* @param {number} value - The value to add to.
* @param {number} amount - The amount to add.
* @param {number} max - The maximum value to return.
*
* @return {number} The resulting value.
*/
const MaxAdd = (value, amount, max) => {
return Math.min(value + amount, max);
};
exports.default = MaxAdd;
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