arcade-physics
Version:
Use Arcade Physics without Phaser.
24 lines • 749 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Calculates a linear (interpolation) value over t.
*
* @function Phaser.Math.Linear
* @since 3.0.0
*
* @param {number} p0 - The first point.
* @param {number} p1 - The second point.
* @param {number} t - The percentage between p0 and p1 to return, represented as a number between 0 and 1.
*
* @return {number} The step t% of the way between p0 and p1.
*/
const Linear = (p0, p1, t) => {
return (p1 - p0) * t + p0;
};
exports.default = Linear;
//# sourceMappingURL=Linear.js.map