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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Calculates a linear (interpolation) value over t. * * @function Phaser.Math.Linear * @since 3.0.0 * * @param {number} p0 - The first point. * @param {number} p1 - The second point. * @param {number} t - The percentage between p0 and p1 to return, represented as a number between 0 and 1. * * @return {number} The step t% of the way between p0 and p1. */ const Linear = (p0, p1, t) => { return (p1 - p0) * t + p0; }; exports.default = Linear; //# sourceMappingURL=Linear.js.map