arcade-physics
Version:
Use Arcade Physics without Phaser.
20 lines • 673 B
TypeScript
export default Linear;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Calculates a linear (interpolation) value over t.
*
* @function Phaser.Math.Linear
* @since 3.0.0
*
* @param {number} p0 - The first point.
* @param {number} p1 - The second point.
* @param {number} t - The percentage between p0 and p1 to return, represented as a number between 0 and 1.
*
* @return {number} The step t% of the way between p0 and p1.
*/
declare function Linear(p0: number, p1: number, t: number): number;
//# sourceMappingURL=Linear.d.ts.map