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arcade-physics

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export default Linear; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Calculates a linear (interpolation) value over t. * * @function Phaser.Math.Linear * @since 3.0.0 * * @param {number} p0 - The first point. * @param {number} p1 - The second point. * @param {number} t - The percentage between p0 and p1 to return, represented as a number between 0 and 1. * * @return {number} The step t% of the way between p0 and p1. */ declare function Linear(p0: number, p1: number, t: number): number; //# sourceMappingURL=Linear.d.ts.map