arcade-physics
Version:
Use Arcade Physics without Phaser.
24 lines • 727 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Check if a given value is an even number.
*
* @function Phaser.Math.IsEven
* @since 3.0.0
*
* @param {number} value - The number to perform the check with.
*
* @return {boolean} Whether the number is even or not.
*/
const IsEven = value => {
// Use abstract equality == for "is number" test
// eslint-disable-next-line eqeqeq
return value == parseFloat(value) ? !(value % 2) : void 0;
};
exports.default = IsEven;
//# sourceMappingURL=IsEven.js.map