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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Check if a given value is an even number. * * @function Phaser.Math.IsEven * @since 3.0.0 * * @param {number} value - The number to perform the check with. * * @return {boolean} Whether the number is even or not. */ const IsEven = value => { // Use abstract equality == for "is number" test // eslint-disable-next-line eqeqeq return value == parseFloat(value) ? !(value % 2) : void 0; }; exports.default = IsEven; //# sourceMappingURL=IsEven.js.map