arcade-physics
Version:
Use Arcade Physics without Phaser.
27 lines • 772 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Calculate a per-ms speed from a distance and time (given in seconds).
*
* @function Phaser.Math.GetSpeed
* @since 3.0.0
*
* @param {number} distance - The distance.
* @param {number} time - The time, in seconds.
*
* @return {number} The speed, in distance per ms.
*
* @example
* // 400px over 1 second is 0.4 px/ms
* Phaser.Math.GetSpeed(400, 1) // -> 0.4
*/
const GetSpeed = (distance, time) => {
return distance / time / 1000;
};
exports.default = GetSpeed;
//# sourceMappingURL=GetSpeed.js.map