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arcade-physics

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export default GetSpeed; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Calculate a per-ms speed from a distance and time (given in seconds). * * @function Phaser.Math.GetSpeed * @since 3.0.0 * * @param {number} distance - The distance. * @param {number} time - The time, in seconds. * * @return {number} The speed, in distance per ms. * * @example * // 400px over 1 second is 0.4 px/ms * Phaser.Math.GetSpeed(400, 1) // -> 0.4 */ declare function GetSpeed(distance: number, time: number): number; //# sourceMappingURL=GetSpeed.d.ts.map