arcade-physics
Version:
Use Arcade Physics without Phaser.
23 lines • 684 B
TypeScript
export default GetSpeed;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Calculate a per-ms speed from a distance and time (given in seconds).
*
* @function Phaser.Math.GetSpeed
* @since 3.0.0
*
* @param {number} distance - The distance.
* @param {number} time - The time, in seconds.
*
* @return {number} The speed, in distance per ms.
*
* @example
* // 400px over 1 second is 0.4 px/ms
* Phaser.Math.GetSpeed(400, 1) // -> 0.4
*/
declare function GetSpeed(distance: number, time: number): number;
//# sourceMappingURL=GetSpeed.d.ts.map