arcade-physics
Version:
Use Arcade Physics without Phaser.
29 lines • 1.06 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const Clamp_1 = __importDefault(require("./Clamp"));
/**
* Return a value based on the range between `min` and `max` and the percentage given.
*
* @function Phaser.Math.FromPercent
* @since 3.0.0
*
* @param {number} percent - A value between 0 and 1 representing the percentage.
* @param {number} min - The minimum value.
* @param {number} [max] - The maximum value.
*
* @return {number} The value that is `percent` percent between `min` and `max`.
*/
const FromPercent = (percent, min, max) => {
percent = (0, Clamp_1.default)(percent, 0, 1);
return (max - min) * percent + min;
};
exports.default = FromPercent;
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