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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Floors to some place comparative to a `base`, default is 10 for decimal place. * * The `place` is represented by the power applied to `base` to get that place. * * @function Phaser.Math.FloorTo * @since 3.0.0 * * @param {number} value - The value to round. * @param {number} [place=0] - The place to round to. * @param {number} [base=10] - The base to round in. Default is 10 for decimal. * * @return {number} The rounded value. */ const FloorTo = (value, place, base) => { if (place === undefined) { place = 0; } if (base === undefined) { base = 10; } const p = Math.pow(base, -place); return Math.floor(value * p) / p; }; exports.default = FloorTo; //# sourceMappingURL=FloorTo.js.map