arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 791 B
TypeScript
export default FloorTo;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Floors to some place comparative to a `base`, default is 10 for decimal place.
*
* The `place` is represented by the power applied to `base` to get that place.
*
* @function Phaser.Math.FloorTo
* @since 3.0.0
*
* @param {number} value - The value to round.
* @param {number} [place=0] - The place to round to.
* @param {number} [base=10] - The base to round in. Default is 10 for decimal.
*
* @return {number} The rounded value.
*/
declare function FloorTo(value: number, place?: number | undefined, base?: number | undefined): number;
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