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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Generate a random floating point number between the two given bounds, minimum inclusive, maximum exclusive. * * @function Phaser.Math.FloatBetween * @since 3.0.0 * * @param {number} min - The lower bound for the float, inclusive. * @param {number} max - The upper bound for the float exclusive. * * @return {number} A random float within the given range. */ const FloatBetween = (min, max) => { return Math.random() * (max - min) + min; }; exports.default = FloatBetween; //# sourceMappingURL=FloatBetween.js.map