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arcade-physics

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export default Euler; /** * @classdesc * * @class Euler * @memberof Phaser.Math * @constructor * @since 3.50.0 * * @param {number} [x] - The x component. * @param {number} [y] - The y component. * @param {number} [z] - The z component. */ declare class Euler { constructor(x: any, y: any, z: any, order: any); _x: any; _y: any; _z: any; _order: any; onChangeCallback: () => void; set x(arg: any); get x(): any; set y(arg: any); get y(): any; set z(arg: any); get z(): any; set order(arg: any); get order(): any; set(x: any, y: any, z: any, order: any): Euler; copy(euler: any): Euler; setFromQuaternion(quaternion: any, order: any, update: any): Euler; setFromRotationMatrix(matrix: any, order: any, update: any): Euler; } declare namespace Euler { const RotationOrders: string[]; const DefaultOrder: string; } //# sourceMappingURL=Euler.d.ts.map