arcade-physics
Version:
Use Arcade Physics without Phaser.
38 lines • 937 B
TypeScript
export default Euler;
/**
* @classdesc
*
* @class Euler
* @memberof Phaser.Math
* @constructor
* @since 3.50.0
*
* @param {number} [x] - The x component.
* @param {number} [y] - The y component.
* @param {number} [z] - The z component.
*/
declare class Euler {
constructor(x: any, y: any, z: any, order: any);
_x: any;
_y: any;
_z: any;
_order: any;
onChangeCallback: () => void;
set x(arg: any);
get x(): any;
set y(arg: any);
get y(): any;
set z(arg: any);
get z(): any;
set order(arg: any);
get order(): any;
set(x: any, y: any, z: any, order: any): Euler;
copy(euler: any): Euler;
setFromQuaternion(quaternion: any, order: any, update: any): Euler;
setFromRotationMatrix(matrix: any, order: any, update: any): Euler;
}
declare namespace Euler {
const RotationOrders: string[];
const DefaultOrder: string;
}
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