arcade-physics
Version:
Use Arcade Physics without Phaser.
23 lines • 702 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Calculates the positive difference of two given numbers.
*
* @function Phaser.Math.Difference
* @since 3.0.0
*
* @param {number} a - The first number in the calculation.
* @param {number} b - The second number in the calculation.
*
* @return {number} The positive difference of the two given numbers.
*/
const Difference = (a, b) => {
return Math.abs(a - b);
};
exports.default = Difference;
//# sourceMappingURL=Difference.js.map