arcade-physics
Version:
Use Arcade Physics without Phaser.
26 lines • 867 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const const_1 = __importDefault(require("./const"));
/**
* Convert the given angle from degrees, to the equivalent angle in radians.
*
* @function Phaser.Math.DegToRad
* @since 3.0.0
*
* @param {number} degrees - The angle (in degrees) to convert to radians.
*
* @return {number} The given angle converted to radians.
*/
const DegToRad = degrees => {
return degrees * const_1.default.DEG_TO_RAD;
};
exports.default = DegToRad;
//# sourceMappingURL=DegToRad.js.map