arcade-physics
Version:
Use Arcade Physics without Phaser.
24 lines • 724 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Force a value within the boundaries by clamping it to the range `min`, `max`.
*
* @function Phaser.Math.Clamp
* @since 3.0.0
*
* @param {number} value - The value to be clamped.
* @param {number} min - The minimum bounds.
* @param {number} max - The maximum bounds.
*
* @return {number} The clamped value.
*/
const Clamp = (value, min, max) => {
return Math.max(min, Math.min(max, value));
};
exports.default = Clamp;
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