arcade-physics
Version:
Use Arcade Physics without Phaser.
33 lines • 991 B
JavaScript
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Ceils to some place comparative to a `base`, default is 10 for decimal place.
*
* The `place` is represented by the power applied to `base` to get that place.
*
* @function Phaser.Math.CeilTo
* @since 3.0.0
*
* @param {number} value - The value to round.
* @param {number} [place=0] - The place to round to.
* @param {number} [base=10] - The base to round in. Default is 10 for decimal.
*
* @return {number} The rounded value.
*/
const CeilTo = (value, place, base) => {
if (place === undefined) {
place = 0;
}
if (base === undefined) {
base = 10;
}
const p = Math.pow(base, -place);
return Math.ceil(value * p) / p;
};
exports.default = CeilTo;
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