arcade-physics
Version:
Use Arcade Physics without Phaser.
37 lines • 1.87 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const Triangle_1 = __importDefault(require("./Triangle"));
Triangle_1.default.Area = require('./Area');
Triangle_1.default.BuildEquilateral = require('./BuildEquilateral');
Triangle_1.default.BuildFromPolygon = require('./BuildFromPolygon');
Triangle_1.default.BuildRight = require('./BuildRight');
Triangle_1.default.CenterOn = require('./CenterOn');
Triangle_1.default.Centroid = require('./Centroid');
Triangle_1.default.CircumCenter = require('./CircumCenter');
Triangle_1.default.CircumCircle = require('./CircumCircle');
Triangle_1.default.Clone = require('./Clone');
Triangle_1.default.Contains = require('./Contains');
Triangle_1.default.ContainsArray = require('./ContainsArray');
Triangle_1.default.ContainsPoint = require('./ContainsPoint');
Triangle_1.default.CopyFrom = require('./CopyFrom');
Triangle_1.default.Decompose = require('./Decompose');
Triangle_1.default.Equals = require('./Equals');
Triangle_1.default.GetPoint = require('./GetPoint');
Triangle_1.default.GetPoints = require('./GetPoints');
Triangle_1.default.InCenter = require('./InCenter');
Triangle_1.default.Perimeter = require('./Perimeter');
Triangle_1.default.Offset = require('./Offset');
Triangle_1.default.Random = require('./Random');
Triangle_1.default.Rotate = require('./Rotate');
Triangle_1.default.RotateAroundPoint = require('./RotateAroundPoint');
Triangle_1.default.RotateAroundXY = require('./RotateAroundXY');
exports.default = Triangle_1.default;
//# sourceMappingURL=index.js.map