arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 836 B
TypeScript
export default Triangle;
/**
* @classdesc
* A triangle is a plane created by connecting three points.
* The first two arguments specify the first point, the middle two arguments
* specify the second point, and the last two arguments specify the third point.
*
* @class Triangle
* @memberof Phaser.Geom
* @constructor
* @since 3.0.0
*
* @param {number} [x1=0] - `x` coordinate of the first point.
* @param {number} [y1=0] - `y` coordinate of the first point.
* @param {number} [x2=0] - `x` coordinate of the second point.
* @param {number} [y2=0] - `y` coordinate of the second point.
* @param {number} [x3=0] - `x` coordinate of the third point.
* @param {number} [y3=0] - `y` coordinate of the third point.
*/
declare const Triangle: Class;
import Class from "../../utils/Class";
//# sourceMappingURL=Triangle.d.ts.map