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arcade-physics

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export default Triangle; /** * @classdesc * A triangle is a plane created by connecting three points. * The first two arguments specify the first point, the middle two arguments * specify the second point, and the last two arguments specify the third point. * * @class Triangle * @memberof Phaser.Geom * @constructor * @since 3.0.0 * * @param {number} [x1=0] - `x` coordinate of the first point. * @param {number} [y1=0] - `y` coordinate of the first point. * @param {number} [x2=0] - `x` coordinate of the second point. * @param {number} [y2=0] - `y` coordinate of the second point. * @param {number} [x3=0] - `x` coordinate of the third point. * @param {number} [y3=0] - `y` coordinate of the third point. */ declare const Triangle: Class; import Class from "../../utils/Class"; //# sourceMappingURL=Triangle.d.ts.map