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arcade-physics

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export default RotateAroundXY; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Rotates an entire Triangle at a given angle about a specific point. * * @function Phaser.Geom.Triangle.RotateAroundXY * @since 3.0.0 * * @generic {Phaser.Geom.Triangle} O - [triangle,$return] * * @param {Phaser.Geom.Triangle} triangle - The Triangle to rotate. * @param {number} x - The X coordinate of the point to rotate the Triangle about. * @param {number} y - The Y coordinate of the point to rotate the Triangle about. * @param {number} angle - The angle by which to rotate the Triangle, in radians. * * @return {Phaser.Geom.Triangle} The rotated Triangle. */ declare function RotateAroundXY(triangle: Phaser.Geom.Triangle, x: number, y: number, angle: number): Phaser.Geom.Triangle; //# sourceMappingURL=RotateAroundXY.d.ts.map