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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const RotateAroundXY_1 = __importDefault(require("./RotateAroundXY")); const InCenter_1 = __importDefault(require("./InCenter")); /** * Rotates a Triangle about its incenter, which is the point at which its three angle bisectors meet. * * @function Phaser.Geom.Triangle.Rotate * @since 3.0.0 * * @generic {Phaser.Geom.Triangle} O - [triangle,$return] * * @param {Phaser.Geom.Triangle} triangle - The Triangle to rotate. * @param {number} angle - The angle by which to rotate the Triangle, in radians. * * @return {Phaser.Geom.Triangle} The rotated Triangle. */ const Rotate = (triangle, angle) => { const point = (0, InCenter_1.default)(triangle); return (0, RotateAroundXY_1.default)(triangle, point.x, point.y, angle); }; exports.default = Rotate; //# sourceMappingURL=Rotate.js.map