UNPKG

arcade-physics

Version:
16 lines 596 B
export default Rotate; /** * Rotates a Triangle about its incenter, which is the point at which its three angle bisectors meet. * * @function Phaser.Geom.Triangle.Rotate * @since 3.0.0 * * @generic {Phaser.Geom.Triangle} O - [triangle,$return] * * @param {Phaser.Geom.Triangle} triangle - The Triangle to rotate. * @param {number} angle - The angle by which to rotate the Triangle, in radians. * * @return {Phaser.Geom.Triangle} The rotated Triangle. */ declare function Rotate(triangle: Phaser.Geom.Triangle, angle: number): Phaser.Geom.Triangle; //# sourceMappingURL=Rotate.d.ts.map