arcade-physics
Version:
Use Arcade Physics without Phaser.
16 lines • 596 B
TypeScript
export default Rotate;
/**
* Rotates a Triangle about its incenter, which is the point at which its three angle bisectors meet.
*
* @function Phaser.Geom.Triangle.Rotate
* @since 3.0.0
*
* @generic {Phaser.Geom.Triangle} O - [triangle,$return]
*
* @param {Phaser.Geom.Triangle} triangle - The Triangle to rotate.
* @param {number} angle - The angle by which to rotate the Triangle, in radians.
*
* @return {Phaser.Geom.Triangle} The rotated Triangle.
*/
declare function Rotate(triangle: Phaser.Geom.Triangle, angle: number): Phaser.Geom.Triangle;
//# sourceMappingURL=Rotate.d.ts.map