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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const Point_1 = __importDefault(require("../point/Point")); /** * Returns a random Point from within the area of the given Triangle. * * @function Phaser.Geom.Triangle.Random * @since 3.0.0 * * @generic {Phaser.Geom.Point} O - [out,$return] * * @param {Phaser.Geom.Triangle} triangle - The Triangle to get a random point from. * @param {Phaser.Geom.Point} [out] - The Point object to store the position in. If not given, a new Point instance is created. * * @return {Phaser.Geom.Point} A Point object holding the coordinates of a random position within the Triangle. */ const Random = (triangle, out) => { if (out === undefined) { out = new Point_1.default(); } // Basis vectors const ux = triangle.x2 - triangle.x1; const uy = triangle.y2 - triangle.y1; const vx = triangle.x3 - triangle.x1; const vy = triangle.y3 - triangle.y1; // Random point within the unit square let r = Math.random(); let s = Math.random(); // Point outside the triangle? Remap it. if (r + s >= 1) { r = 1 - r; s = 1 - s; } out.x = triangle.x1 + (ux * r + vx * s); out.y = triangle.y1 + (uy * r + vy * s); return out; }; exports.default = Random; //# sourceMappingURL=Random.js.map