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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const Length_1 = __importDefault(require("../line/Length")); /** * Gets the length of the perimeter of the given triangle. * Calculated by adding together the length of each of the three sides. * * @function Phaser.Geom.Triangle.Perimeter * @since 3.0.0 * * @param {Phaser.Geom.Triangle} triangle - The Triangle to get the length from. * * @return {number} The length of the Triangle. */ const Perimeter = triangle => { const line1 = triangle.getLineA(); const line2 = triangle.getLineB(); const line3 = triangle.getLineC(); return (0, Length_1.default)(line1) + (0, Length_1.default)(line2) + (0, Length_1.default)(line3); }; exports.default = Perimeter; //# sourceMappingURL=Perimeter.js.map