arcade-physics
Version:
Use Arcade Physics without Phaser.
14 lines • 470 B
TypeScript
export default Perimeter;
/**
* Gets the length of the perimeter of the given triangle.
* Calculated by adding together the length of each of the three sides.
*
* @function Phaser.Geom.Triangle.Perimeter
* @since 3.0.0
*
* @param {Phaser.Geom.Triangle} triangle - The Triangle to get the length from.
*
* @return {number} The length of the Triangle.
*/
declare function Perimeter(triangle: Phaser.Geom.Triangle): number;
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