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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Moves each point (vertex) of a Triangle by a given offset, thus moving the entire Triangle by that offset. * * @function Phaser.Geom.Triangle.Offset * @since 3.0.0 * * @generic {Phaser.Geom.Triangle} O - [triangle,$return] * * @param {Phaser.Geom.Triangle} triangle - The Triangle to move. * @param {number} x - The horizontal offset (distance) by which to move each point. Can be positive or negative. * @param {number} y - The vertical offset (distance) by which to move each point. Can be positive or negative. * * @return {Phaser.Geom.Triangle} The modified Triangle. */ const Offset = (triangle, x, y) => { triangle.x1 += x; triangle.y1 += y; triangle.x2 += x; triangle.y2 += y; triangle.x3 += x; triangle.y3 += y; return triangle; }; exports.default = Offset; //# sourceMappingURL=Offset.js.map