arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 929 B
TypeScript
export default Offset;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Moves each point (vertex) of a Triangle by a given offset, thus moving the entire Triangle by that offset.
*
* @function Phaser.Geom.Triangle.Offset
* @since 3.0.0
*
* @generic {Phaser.Geom.Triangle} O - [triangle,$return]
*
* @param {Phaser.Geom.Triangle} triangle - The Triangle to move.
* @param {number} x - The horizontal offset (distance) by which to move each point. Can be positive or negative.
* @param {number} y - The vertical offset (distance) by which to move each point. Can be positive or negative.
*
* @return {Phaser.Geom.Triangle} The modified Triangle.
*/
declare function Offset(triangle: Phaser.Geom.Triangle, x: number, y: number): Phaser.Geom.Triangle;
//# sourceMappingURL=Offset.d.ts.map